![]()
Overview
á
Strong artistic and technical background
á
Over 25 years of experience in communication arts and special
effects cinematography.
á
Over 15 years of experience in computer graphics, games and
animation
á
Over 10 years of experience in Academia.
á
Experience in film, theatre, puppetry/animatronics and digital
video.
á
Familiar with Latin American, European and US cultures
Professional Experience
¤
ITHACA
COLLEGE, ROY H. PARK SCHOOL OF COMMUNICATIONS. (Ithaca, NY)
Assistant Professor, Television & Radio Dept. (2010- )
Teach
Fiction Film Production, 3D, Motion Graphics and Animation.
Digital
Film, Special Effects and Green Screen Technology.
¤
UNIVERSITY
OF FLORIDA, (Gainesville, FL)
Professor New Media and Artist in Residence at Digital Worlds Institute.
(2003-2010)
Teach
Interaction Design, New Media, Game Design, Digital Film, Special Effects and
Motion Capture Technology, Animatronics and Robotic Art. Design multinational
collaborative performances,immersive environments and 3D simulations.
¤
NEW
WORLD SCHOOL OF THE ARTS, (Miami, FL)
Acting/Movement Teacher
(2002-2003)
Teach
acting, character development, improvisation and performance to High School and
College students.
¤
MIAMI
AD SCHOOL, (Miami, FL)
New Media Instructor (2001)
Train post-graduate design students in interface design for
multiple media platforms considering usability, innovation and esthetics.
Portfolio development. Analysis, research and experimentation on the
convergence of media, assisting the student in the development of their ability
to express ideas clearly and succinctly.
¤
AGENCY.COM
(NY)
Vice President of
Creative . (2000-2001).
As VP
of Creative at Agency.com in New York, I supervised some of the most
sophisticated e-commerce, online and wireless solutions for Fortune 500
clients, managed and developed a staff of up to 90 creatives, including
designers and art directors, information architects, copywriters, builders and
discipline managers.
Clients
included Coca-Cola, British Airways, Goldman Sachs, Gucci, City of NY
¤
R/GA
(NY)
Creative Director (1998-2000)
Responsible for conceptual development, artist
training, client development, pitch design and delivery. I was hired specifically
to design and implement a production pipeline that would increase productivity
and lower cost without sacrificing quality. Main responsibilities included the creation and development
of a Broadband and Interactive Television division. Clients included IBM,
Novartis, Discovery Channel, Bed Bath & Beyond, Intel / PBS
¤
SZM
Studios (Munich, Germany)
VFX Supervisor for
Sende-Zentrum-MŸnchen. ProSieben (1996-1998).
In
charge of TV series and Feature Film VFX development team. Worked on weekly TV
series for major German networks, including ProSieben and Cable1. Designed and
produced special effects for a variety of feature films, from conception and
design to execution. Implemented sophisticated camera tracking, beta tested
software from major developers. Designed and directed animatronic characters
for live puppetry sequences. Designed and animated a ride simulation for the
Olympic CommitteeÕs ÒOlympic SpiritÓ
¤
PARAMOUNT
PICTURES, LA
Art Director CGI Team
(1995)
Designed
a virtual reality environment for ParamountÕs production ÒVirtuosityÓ, starring Denzel Washington and Rusell Crowe, This was
the first ever major feature film whose special effects were designed and
produced entirely on a PC platform, utilizing 3DS, After Effects, Elastic
Reality and other PC tools. I directed and supervised a team of 15 modelers and
animators and was responsible for on-site design and supervision of special
effects.
¤
Game
Designer San Francisco, CA (1988-1994)
Designed and directed computer games and
simulations for major software companies, including EA, Microsoft, Sierra
Online, Stormfront Studios and Br¿derbund. Developed 3D movies for ViacomÕs ÒStar Trek: Deep Space NineÓ CD Rom
title. Was reponsible for technical supervision, design and production work.
Created the first motion-capture game in game history (Tony LaRussa II) as well
as industry innovations like claymation, blue screen, stop-motion and other
procedures then unknown in the game industry.
¤
Filmmaker
/ Theatre Director Mexico City, Lima, Perœ, LA, NY Independent (1980-1988)
Was lighting and special effects instructor
for the INI. Conducted an Acting Workshop under the auspices of UNAM (National
University of Mexico). Conducted a film direction seminar at BARD College
Milton Avery Graduate School of the Arts.
Was Art Director for the film ORBIT which is
now on permanent exhibit at St. Louis Zoological ParkÕs Living World Pavilion.
Directed the simulation film ÒEscape from Planet EarthÓ for IWERKS, which
premiered at Liseberg park, in Gothenburg, Sweden.
Assistant to Art Director for Dennis Hopper
ÒThe Last MovieÓ, assistant to Art Director for Robert Altman ÒA Cold Day in
the ParkÓ (Vancouver).
Produced and directed over 40 fiction films
and documentaries and over 200 TV commercials and print campaigns for major
international advertising agencies and staged experimental theatre works.
¤
Film
Teacher / Lecturer. Perœ, MŽxico, Independent (1965- 1968)
Taught filmmaking, lighting and photography
under the auspices of the Ministry of Education. Managed and programmed the Art
Cinema in Lima. Worked with MAGNUM photographer JosŽ Casals and shot my first
35mm. Film. Founded the first big scale film studio in Lima. Got hooked on
theatre forever after working as a still photographer for Juan JosŽ Gurrola in the
operetta ÒLandrœÓ. Shot a one year Florsheim campaign for Life Magazine and
with British Top Model Pixie Hopkins for Teran Publicidad, a major Ad Agency in
Mexico City.
¤
Formal
Education
MFA in New Media from Danube University, Krems, Austria
Studied Art and Design at San JosŽ City College, minor in
ceramics. Dropped out after a year to pursue my interest in film, which did not
exist as a career in American Universities at the time.
Studied Classical Art at La Esmeralda, Mexico
City, under the dean of Mexican painters, Santos Balmori. Graduated from the
High School of Colegio Mexico at age 15.
Technical Summary
Hardware
MAC-PC
Microprocessors
Robotics/Animatronics
Motion Capture
Motion Control
Software
MAYA
3D Studio MAX
Motion Builder
After Effects
FinalCut / Premiere
Max/Msp
PD (Pure Data)
PhotoShop
Illustrator
SuperCollider
Linux
JavaScript
URLÕs
http://fictionfield.blogspot.com
http://robopuppets.blogspot.com
AWARDS
Golden Hugo Award at the Chicago International
Film Festival
Salmagundi Club Award, New York
Over 10 CLIO Awards for TV commercials